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GameArt on REEVO: the 2023 aggregation deal and what remains of it

GameArt logo, REEVO logo, business partnership, aggregation deal, blue background

Key points

  • On 30 November 2023, GameArt published the announcement “REEVO Welcomes GameArt to Cutting-Edge Platform”, in which the B2B aggregation platform REEVO adds the Malta-based studio's online slots to its offering.
  • At the time, REEVO claimed more than 8,000 games across slots, table games, crash games and live titles. It also aimed to add more than 60 new providers in 2024.
  • The announcement names no GameArt game, no market and no launch date. Three months later, Torrero's release copied its outline and quotes almost word for word.
  • Founded in 2021 according to its own presentation, REEVO builds in-house games in studios based in Romania and distributes third-party content through a single API integration.
  • On 27 October 2026, reevotech.com claimed more than 150 providers and more than 30,000 third-party games, plus over 100 in-house titles. GameArt still appears among its partners.
  • Even with its full library connected (more than 170 games), GameArt would account for about 0.6% of that catalogue, compared with 1.9% at best when the deal was signed.
  • In 2026, Reevo Malta Limited is licensed by the Malta Gaming Authority (since 12 February), by Spelinspektionen in Sweden (until 31 December 2030) and by the Hellenic Gaming Commission in Greece (Category A1).
  • These licences cover the aggregator, not each game. A GameArt title still has to be certified for each market and then switched on by the operator.
  • REEVO is only one of the studio's intermediaries, alongside Bragg Gaming (partnership expanded in August 2023), United Remote since its May 2024 deal and EGT Digital since August 2026.
  • Online casino rules differ from one country to another: only play GameArt slots on a site licensed for players in your country.

The announcement of the REEVO and GameArt deal, posted by the studio on 30 November 2023 in its “Company updates” section, fitted on a phone screen: four short paragraphs, two quotes and two boilerplate boxes.

Almost three years later, the platform plays in a different league. The REEVO aggregator now shows a catalogue almost four times larger than in 2023. It holds licences in Malta, Sweden and Greece, and it still lists GameArt among its partners.

Read again with today's numbers, the 2023 announcement mostly shows what an aggregation deal really opens up for a mid-sized studio, and what it leaves in the hands of operators.

What did the REEVO GameArt announcement of 30 November 2023 say?

REEVO, which describes itself as a B2B content and aggregation platform, made GameArt's online slots part of its portfolio on 30 November 2023. The text published on the studio's website puts the aggregator's catalogue at more than 8,000 third-party games, ranging from slots and table games to crash and live titles. It also sets a target: more than 60 new providers in 2024.

Two voices frame these figures. Petra Maria Poola, Head of Sales at REEVO, praises “a company known for its premium slot games”. Almir Kudic, Head of R&D and Strategic Operations at GameArt, promises the platform's customers “top-tier gaming experiences”. A trade website ran the text the next day without adding a single figure.

The release actually carries REEVO's fingerprints more than the studio's. The box about the platform speaks in the first person (“Our games are produced through the game studios based in Romania”), and the press contact is REEVO's head of sales. GameArt hosted the announcement, but everything suggests that REEVO wrote it.

Three aggregation announcements compared

Between November 2023 and August 2026, GameArt relayed at least three aggregator announcements built on similar templates. Side by side, they show what this kind of press release tells the reader, and what it keeps quiet.

ItemREEVO (30 Nov 2023)Torrero (28 Feb 2024)EGT Digital (12 Aug 2026)
How the partner is describedB2B content and aggregation platformB2B content and aggregation platform, white-label casino and sportsbook solutionsTechnology provider for the global iGaming industry
Catalogue claimed8,000+ games8,000+ games, 35+ languagesNo figure
GameArt games namedNoneNoneFive, including Zeus Blitz: Power Strike
Markets or sites namedNoneFive operator sites, from Mexico to IrelandSeven named certified markets, from Bulgaria to Spain
GameArt spokespersonAlmir Kudic, Head of R&D and Strategic OperationsDea Kravos, Account ManagerGašper Žun, CEO

The likeness between the first two columns goes beyond coincidence. The Torrero release of 28 February 2024 opens with the same wording as REEVO's, apart from the platform's name. Its quotes only swap synonyms: “known for its premium slot games” becomes “renowned for its premium slot games”. You change the platform's name the way you change the colour of a chip. The face value stays the same.

The template kept working after that. A month and a half later, Anakatech's twin press release even borrowed the “Cutting-Edge Platform” from REEVO's headline. Nothing shocking in itself: these texts tell the market that a technical connection exists. For operators and players alike, though, the useful information sits in two rows of the table, games and markets. In 2023, both were empty.

Two businesses behind one API: how does REEVO work?

At REEVO, creation and distribution live under the same roof. Founded in 2021 according to the presentation it released in August 2026, REEVO makes its own games and sells access to third-party content, all through one API.

The in-house side relies on Romania. In February 2023, its games earned their certifications there and the company promised at least two releases a month for the year, according to European Gaming. The announced pace has not changed since: two new games a month, as its website states.

The other side, aggregation, works like a power strip. The casino plugs in once and gets access to more than a hundred studios, without building one connection per provider. I have already taken this mechanism apart in my piece on the Sofia-based aggregator that GameArt joined in August 2026. At REEVO, however, one detail changes the picture.

In-house games travel through the same connection as partner content. The 2023 boilerplate spells it out: exclusive REEVO content and an aggregation platform “with the same API integration”. For GameArt, that means selling on a shelf next to the store's own brand. The shop wins either way, and the studio has to convince the operator to pick it.

Almost four times more games: how REEVO has scaled up since 2023

REEVO has almost quadrupled its catalogue since the November 2023 announcement, from more than 8,000 games to more than 30,000 third-party games on 27 October 2026. All the figures below come from the company itself, whether from the reevotech.com homepage or from the trade press.

SnapshotThird-party gamesProvidersIn-house gamesSource
30 Nov 20238,000+ (all games)60+ new ones targeted for 2024No figureGameArt announcement
28 Jul 202625,000+140+100+Yogonet
27 Oct 202630,000+150+100+REEVO website

The counter moves fast, sometimes faster than the rounding. At the end of July 2026, Yogonet still reported more than 25,000 third-party games and more than 140 providers. Three months later, REEVO's website shows 5,000 more games and ten more providers. These figures are self-reported: they are REEVO's own, repeated as they stand by the trade press.

Where does GameArt fit in such a crowded catalogue?

The calculation most favourable to the studio takes two divisions. At the end of January 2024, two months after the deal, GameArt claimed more than 150 games in its ICE London 2024 stand preview. Even with its full library connected, it would then have made up 1.9% of REEVO's 8,000 games.

The studio's latest count points the same way. With more than 170 games cited in its Belgian announcement of 22 October 2026, GameArt would represent barely 0.6% of the platform's 30,000 third-party games. Its weight has been divided by more than three in under three years.

In a shoe of 30,000 cards, a studio's cards do not come out on their own. The operator plays the dealer here. It has to put them on the table, in its lobby, its featured selections and its tournaments. That is why I see an aggregation deal as an entry ticket, never as a promise of an audience.

REEVO's licences and GameArt's certifications: who authorises what?

In 2026, REEVO's regulatory file grew in Malta, Sweden and Greece. Yet none of these B2B supplier approvals is enough to make a GameArt game playable in those markets.

Three approvals dated 2026

The Maltese one matters most. Since 12 February 2026, Reevo Malta Limited has held a B2B licence from the Malta Gaming Authority (Critical Gaming Supply) for Type 1 gaming services, under number MGA/B2B/1082/2025, according to the footer of its website.

Sweden had kicked things off a few weeks earlier. The Spelinspektionen register lists the company as the holder of a gaming software licence (“spelprogramvara”), valid from 1 January 2026 to 31 December 2030.

Greece followed in March. The Hellenic Gaming Commission granted REEVO a Category A1 Manufacturer Suitability Licence, valid for seven years. It covers both its in-house games and its aggregation platform, as iNTERGAME reported on 9 March 2026. Karl Grech, head of business development, called Greece “a key regulated market in Europe”.

Why is a GameArt game missing from some casinos?

An aggregator licence opens a market to the platform. It does not bring any particular game into it. Between the studio and the player's screen, three locks have to open:

  • Certification: each title is tested and approved for the target jurisdiction, version by version.
  • Activation: the operator connected to REEVO chooses which studios and games to switch on in its lobby, with no obligation to take everything.
  • Licence: the casino must be authorised in the country where you play; otherwise even the most genuine game runs on an illegal site.

The first lock is the slowest, and GameArt shows it well. In June 2023, the studio announced six more slots certified for Spain, bringing its total there to 25 titles, with eight more pending.

Multiply that work by every market and every new release. You will see why a provider certified title by title cannot pour its whole library into an aggregator in one go, for every market at once.

Here is a habit I picked up in my years as an affiliate. In fifteen years, I have seen fake NetEnt and fake Betsoft games circulating on unlicensed sites, so a studio's logo on a set of reels proves nothing. The site's licence, which you can check in your national regulator's public register, says far more than any aggregation announcement.

In practice, if the lobby of a casino licensed in your country does not show GameArt, the studio has not been switched on there or its titles are still awaiting local approval. Hunting for them on an unlicensed site would be the worst possible answer.

The Belgian example of slots converted into dice games

Belgium shows that the same game can change its skin from one market to another. On 23 November 2023, a week before the REEVO announcement, GameArt delivered six of its titles to PepperMill Casino in dice versions. They included Nefertiti's Nile and Buffalo Spirit, alongside six table games.

For an operator, the right question is therefore not “Is GameArt on REEVO?” It is “Which version of which game is certified where I operate?” A contract settles the first one. A test lab and a regulator settle the second.

Aggregator or direct deal: where does REEVO fit in GameArt's strategy?

Between August 2023 and August 2026, GameArt announced at least five aggregation deals: Bragg Gaming, REEVO, Torrero, United Remote and EGT Digital. Meanwhile, it kept signing directly with operators.

The end of 2023 sums up this two-track approach. From 23 November to 4 December, three announcements followed one another: the Belgian casino mentioned above, then REEVO, then KTO Group in Latin America.

I read this sequence as chips spread across several squares. A direct deal gives a clear shop window in a clear market. An aggregator brings reach, at the cost of visibility that depends on each operator's goodwill. The technical integrations announced by the studio since 2024 also show that it has given up on neither route.

The situation on 27 October 2026

On 27 October 2026, GameArt is still visible at REEVO. Its logo appears on the platform's Partners page, between those of Galaxsys and GameBeat, among more than 160 brands.

On the studio's side, the deal has had no public follow-up. GameArt's “Company updates” feed has not mentioned REEVO since 30 November 2023: no figures and no list of games.

What happens next will play out in operators' lobbies, not in press releases. REEVO's Swedish and Greek licences open two arenas where anyone will be able to check, title by title, whether GameArt's reels follow the aggregator.

FAQs:

Is REEVO an online casino?

No. REEVO is a B2B supplier: it sells its games and access to its aggregator to operators, which are the only ones allowed to open player accounts. A game distributed by REEVO always launches from a casino's website.

Which GameArt games can you find through REEVO?

It depends on the casino. No public list comes with the deal. Each operator switches on the titles it chooses among those certified in its country, and its lobby remains the only up-to-date showcase.

Where is REEVO based?

The licensed entity, Reevo Malta Limited, is registered at the Ewropa Business Centre in Birkirkara, Malta. Its in-house games come from studios based in Romania.

Which studios sit alongside GameArt at REEVO?

REEVO's Partners page shows big names such as NetEnt, Pragmatic Play, Evolution, Hacksaw Gaming, Nolimit City and Novomatic. You will also find Bulgarian studios such as Amusnet and CT Interactive.

Does GameArt hold its own licence?

Yes. GameArt Ltd is licensed by the Malta Gaming Authority under number MGA/B2B/966/2022, issued on 6 February 2023. Its licence covers the studio and REEVO's covers the platform: the two add up without replacing each other.

Is REEVO reliable?

Its approvals can be checked: the Swedish register lists Reevo Malta Limited until the end of 2030. For a player, though, the decisive check concerns the casino, whose licence in your country governs your deposits and withdrawals.

Can I play GameArt slots in my country?

Only on a site licensed for players in your country. Rules are set nationally: even within the European Union, each state decides which games may be offered online, through a monopoly or licensed operators, as the European Commission points out. Check the casino's licence on your regulator's register before you play.

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