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GameArt's EuroGambling interview: simplicity under scrutiny

interview, EuroGambling, GameArt, Vid, Daolio, simplicity

Key takeaways

  • On 29 November 2023, GameArt reposted on its website the interview Vid Daolio gave to EuroGambling. He was then the studio's Head of Account Management.
  • Founded in 2013 and based in Malta, the studio has operated since 6 February 2023 under a B2B licence from the Maltese regulator.
  • Vid Daolio makes simplicity the studio's central argument, framing it as both an efficiency gain for operators and a comfort for players.
  • According to Vid Daolio, younger generations want simpler, faster and more colourful games. He cites no study to back this up.
  • His favourite slot is Frozen Joker. Released on 7 February 2023, it runs on 3 reels and 3 rows with 5 paylines and low volatility.
  • The Yeet&Sweet 2024 programme promised ten tournaments and €1 million in prizes, open to partner operators and their players.
  • Yellow Diver, the studio's first crash game, launched on 14 November 2023. Players have to cash out before the submarine resurfaces.
  • A month and a half after EuroGambling, Vid Daolio took questions from a second specialist outlet, Slots 777. GameArt reposted that interview on 15 January 2024.
  • Looking ten years ahead, GameArt said it wanted to become the premier game producer in the industry and a model of innovation.
  • On 13 March 2025, GameArt announced its quality and security certifications, ISO 9001 and ISO 27001:2022.

Eight questions, short answers and one word that keeps coming back like a chorus: simplicity. EuroGambling is an English-language site specialising in slot reviews and bonus guides, and its interview with GameArt takes only a few minutes to read. Yet it landed at a turning point for the Maltese studio, which had just launched its yellow submarine and announced €1 million worth of tournaments for 2024.

Vid Daolio speaks for GameArt here. Supplier interviews often look as alike as two chips of the same colour, and I have read more than a few since 2011. This one deserves more than a skim. It shows how a B2B studio wanted to be seen at the end of 2023, so I went through it answer by answer and checked it against what GameArt actually published, before and after.

A quick word of context first. EuroGambling lists casino bonuses and reviews slots, while GameArt sells its games to operators. Neither has any interest in rocking the other's boat. That takes nothing away from the answers, as long as you read them for what they are: a supplier talking, with its certainties and its blind spots.

Who answered EuroGambling and when?

In November 2023, Vid Daolio held the post of Head of Account Management at GameArt. In a studio that sells its games to casinos and platforms, this role owns the client relationship. That means integrating titles, scheduling releases and setting up promotions with each operator. This detail colours the whole interview. When he talks about “client businesses”, he means operators first, and players only come in as a knock-on effect.

The interview's introduction presents GameArt as a developer focused on modern, polished games. The studio, a Maltese online game developer founded in 2013, was set up by a team that already claimed two decades in the trade. EuroGambling also runs a series of studio interviews alongside its game reviews, from Swintt to Habanero.

Then there is the question of the date, which matters to anyone who wants to quote this exchange. EuroGambling's page currently shows 28 July 2024 (checked on 27 October 2026). Yet GameArt's own repost is dated 29 November 2023 and already links to the interview. The repost is what sets the timeline.

The interview fits into a run of announcements that the studio's news feed helps piece together.

DateGameArt announcementEcho in the interview
13 November 2023Yeet&Sweet 2024: ten tournaments, €1 million in prizesQuestions 5 and 7
14 November 2023Launch of Yellow Diver, the studio's first crash gameQuestion 6
29 November 2023Repost of the EuroGambling interviewPublication
7 December 2023Schedule of the ten Yeet&Sweet 2024 tournamentsDetails promised for later in question 5
11 December 2023Line-up of ten slots for the first quarter of 2024New releases promised in question 7

So the interview breaks no news. It comments on announcements that were two weeks old and promises more, which arrived in December. For a supplier, this kind of exercise is like a hand already dealt: you know your cards, and you only have to show them in the right order.

What does GameArt mean by simplicity?

In the EuroGambling interview, Vid Daolio gives the word simplicity two meanings that overlap without merging: a working method for the studio and a promise of comfort for the player. GameArt's version of simplicity is played on two tables at once, and each answer bets on one or the other.

A promise made to operators

Asked what sets GameArt apart, Vid Daolio first answers like an industrialist. Simplicity, he says, “equates to faster turnarounds and increased efficiency”. Gaming is the foundation of the business, and the stated goal is to give client businesses a competitive edge.

In casino-floor terms, that means games delivered quickly, integrated without friction and easy to feature in a lobby. I read this first answer as a sales pitch aimed at casinos, and I don't mean it as a criticism. A B2B supplier talks to the people who sign its contracts.

A promise made to players

The second answer switches audience. GameArt says it designs its slots with players in mind and builds games “tailored to our end users”, using three levers: eye-catching graphics, new mechanics and gamification tools.

Gamification means borrowing hooks from video games and grafting them around the reels: leaderboards, missions, tournaments, progression rewards. At GameArt, the most visible example remains network tournaments, where players from several casinos compete on the same leaderboard.

There is a tension here. Every new mechanic adds a rule to learn, and simplicity retreats a little more each time. The pitch tries to have it both ways, while the studio's game library leans one way, then the other.

Are players more impatient than before?

EuroGambling's third question was about markets. As GameArt moved into new countries, had it noticed different playing habits? The head of account management answered with age groups instead. Younger generations supposedly prefer simpler, faster games. Attention spans would shrink from one generation to the next, and the appetite for games would shrink with them. His conclusion fits in one line: very simple, fast games with bright colours.

The country question was still open, though, and the studio had plenty to say about it. GameArt obtained a GLI certification for Spain in March 2019, then the Lithuanian green light for fifteen of its slots. Every regulated market sets its own requirements, and there was a story to tell about what separates a player in Madrid from one in Vilnius. That chance slipped by.

As for attention melting away generation after generation, the idea is persistent and its roots are shaky. The famous eight-second figure supposedly puts us below the goldfish and its nine seconds. It comes from a 2015 study commissioned by Microsoft and picked up by Time magazine. In 2016, physiologist Neil Bradbury exposed its weakness in a paper on attention span. In his reading, the figure measured the time spent on a web page before looking elsewhere. He also pointed out that “no one knows how to actually measure a goldfish's attention span”.

I'm always wary of a number that round: it travels faster than the studies that contradict it. The taste for short formats is another matter. Studios take it seriously enough to keep releasing crash games, and GameArt was no exception. Nothing rules out a mobile effect either, with games played in short bursts. The interview doesn't settle the question, and I won't settle it without data.

One practical consequence follows: a fast game is not a cheap game. At the same stake, more rounds per hour means more money at risk. A game's speed is therefore managed first with a budget and a time limit, both set before the first round.

Why is Frozen Joker Vid Daolio's favourite slot?

Frozen Joker, a GameArt slot released on 7 February 2023, is the game Vid Daolio names as his favourite. He gives two reasons: a simplicity that makes it accessible and enjoyable, and an immersive atmosphere that draws players in without complicating the gameplay. One detail is priceless. In the text GameArt reposted, the game's name went missing: the sentence “My favourite slot game is” runs straight into a comma, and only a link gives the answer away. A favourite so discreet that it vanished from the press release.

On paper, the game ticks every minimalist box: 3 reels, 3 rows and 5 paylines. Its low volatility means more frequent but smaller wins. Under the snow of this joker-filled winter, though, the official game page reveals a richer toolkit. It lists a Multiplier Counter running from x1 to x10 in the base game and a Wheel of Fortune Bonus triggered by nine matching symbols. On top of that come a Respin Feature set off by an expanding wild on reel three, Sticky Wilds and Total Win Multipliers of up to x500.

Simplicity here lies in how readable the grid is, not in a lack of features. That is the most useful nuance of the whole interview, and it is precisely the one missing from it: a game that is simple to read can still be rich to play. For the full details, this winter-themed slot has its own page on Kynox.

What is left of the 2024 announcements?

The interview's last three questions looked ahead to 2024: the Yeet&Sweet tournaments, the Yellow Diver crash game and the releases in the pipeline. Almost three years later, each of these announcements can be measured against what GameArt actually published.

€1 million across ten tournaments

Yeet&Sweet 2024 was set to line up ten tournaments and €1 million in prizes over the year, open to GameArt's partner operators and their players. The competitions were meant to be fun, engaging and fair, with details to follow. They did follow, and the Yeet&Sweet 2024 programme has its own breakdown on Kynox.

What came next gives a sense of scale. On 5 May 2025, GameArt announced the 10K Double Heat, two tournaments in June and July with €10,000 in cash and thousands of free spins. That is one hundredth of the million promised for 2024.

Yellow Diver: a first dive into crash games

Yellow Diver, launched on 14 November 2023, is GameArt's first crash game and the only new release the interview looks at in detail.

What Vid Daolio says

EuroGambling asked how the game was designed and where its theme came from. The answer only covers the theme. Yellow Diver was meant to reflect the popularity of crash games and their unpredictability “within a structured framework”. Its vibrant visuals were meant to capture their adrenaline rush. On the creative process itself, there is nothing at all: no timeline, no team, no testing. Another oddity is that Vid Daolio lists Yellow Diver among the studio's latest “slots”, even though the game has no reels and no paylines.

How the game works

Players place one or two bets, the submarine dives and the potential win grows with depth. You have to cash out, manually or automatically, before it resurfaces. Almir Kudic, the studio's Head of R&D and Strategic Operations, summed it up on release day in GameArt's launch announcement: “The player's aim is to cash out before the submarine emerges at the water's surface.”

Here the win does not soar into the sky. It sinks into the deep. The mechanism is the same as across the whole crash game family: a multiplier that climbs as long as the round lasts, and an exit to choose before the end. The player becomes the diver who sets their own decompression stop.

What came next

GameArt kept mining that seam. In late January 2024, its programme for ICE London (6 to 8 February) highlighted Fury Penguins, a second crash game developed exclusively for BlueOcean Gaming. Electric Power Play followed on 22 April 2025, with a generator you have to leave before it overloads.

Three crash games in less than eighteen months, from a studio that had none in autumn 2023: on this front, November's words were backed by action.

A first quarter of 2024 at full speed

On 11 December 2023, twelve days after the interview, GameArt detailed the ten slots planned for the first quarter of 2024. They were due between 9 January and 26 March, almost one a week. This first-quarter roadmap makes it possible to test the promise of a “rich”, “diverse” and “innovative” portfolio.

FamilyAnnounced games (planned date in 2024)What GameArt highlighted
Fruits and 7s20 Super Sevens (9 January), 7s Fury 20 (16 January), Shining Royal 100 (23 January), Hot Glowing Fruits (27 February), 20 Hot Super Fruits (19 March)20 to 100 paylines for four of them, with a maximum win of 5,000x the stake announced for Shining Royal 100
Hold'n WinGreat Buffalo Hold'n Win (20 February), Luxor Secrets Hold'n Win (26 March)Four jackpot levels for the first, ancient Egypt for the second
Megaways™Dragon King Megaways™ (6 February)117,649 ways to win, free spins and multipliers
Illustrated worldsGolden Furong (30 January), Clover Goes Wild (12 March)Oriental water dragon, Irish luck and leprechauns

Half the list plays the fruit and 7s card, which fits the simplicity message. The other half qualifies it, because a Megaways slot with 117,649 ways to win is hardly a game you grasp at a glance. GameArt's game library therefore follows two paths at once, and that is probably healthier than dogma.

Can GameArt become the industry's premier producer?

In November 2023, Vid Daolio set GameArt a ten-year course: “becoming the premier gaming producer and an innovation model in the global gaming industry”. The mission that comes with it is more down to earth: helping operators get the most out of the studio's new releases.

Almost three years on, a few milestones help take the pulse. GameArt announced its ISO 9001 and ISO 27001:2022 certifications in March 2025, then brought a selection of its slots into EGT Digital's aggregator in August 2026. On 20 October 2026, the studio also made the SiGMA Awards 2026 shortlist in the Best Slot Game Provider category.

Being shortlisted is not winning, and the word “premier” cannot be measured in any of the studio's public figures. What I take away instead is consistency: releases that keep coming, distribution deals that keep landing and documented compliance. It is less spectacular than a crown, but it can be checked. For the rest, the bet is on the long game, and the showdown won't come before 2033.

How should you read a studio interview?

A supplier interview is best read in four steps, and this one is almost a textbook case.

  • Date it: interviews age fast, and what was a promise in November 2023 can now be checked against press releases.
  • Place it: the speaker's job tells you who they are talking to, and a head of account management speaks to operators first.
  • Check it: a figure is only worth something if it can be cross-checked elsewhere, on the studio's website or with a regulator.
  • Spot the gaps: a question left without a direct answer sometimes says more than a polished reply.

The same exercise applies to GameArt's other public statements. The studio's interviews are worth reading side by side, to see whether the lines repeat or the facts add up.

One last point concerns every reader, wherever they live. Online casino games are only legal in some countries, and only through operators licensed there. Before playing Frozen Joker or Yellow Diver for real money, check that the site holds a valid licence where you live. National regulators publish registers for exactly this purpose, such as the Malta Gaming Authority's licensee register. Kynox's pages are there to help you understand these games, not to push you to bet.

FAQs:

Who is Vid Daolio?

Vid Daolio was GameArt's Head of Account Management when the EuroGambling interview was reposted on 29 November 2023. In other words, he looked after the studio's client accounts. He appears again in January 2024 in a second interview, published by Slots 777.

What is Vid Daolio's favourite slot?

Frozen Joker, a GameArt slot released on 7 February 2023. He picks it for its simplicity and its immersive atmosphere, on a grid of 3 reels and 5 paylines.

Is Yellow Diver a slot?

No, even though the interview presents it that way. Yellow Diver is a crash game: you bet before the submarine dives and cash out before it comes back up. It is GameArt's first title of this kind.

How much was GameArt putting up for Yeet&Sweet 2024?

€1 million in prizes, spread across ten tournaments played over 2024 by players at partner casinos.

When was the EuroGambling interview published?

GameArt reposted it on 29 November 2023. EuroGambling's page now carries a date of 28 July 2024, which is later than the studio's repost.

Can you play Frozen Joker or Yellow Diver for real money?

Only where online casino gaming is legal, and only at an operator licensed for your country. The rules vary widely between jurisdictions, so check the local regulator's register first.

Where is GameArt based?

In Malta. The studio was founded there in 2013 and operates under a B2B licence from the Malta Gaming Authority, issued on 6 February 2023.

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