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Misery Mining

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13/07/2022

Misery Mining, Nolimit City slot machine.

If you have the courage... Enter a gloomy mine that threatens to collapse at any minute!

A truly spine-chilling place. But as you're lucky, you won't be going alone in these dark galleries. A dwarf, yes a small man, will be your guide. But you will have to accept him as he is. He will not change. It's too late for him anyway. With his already advanced age, his deformed face, one-eyed and grumpy as hell. His only friends are the rats that have found their home in this miserable mine. 

On closer inspection, one might think that this place houses coal more than anything else. But the excitement remains with the locals who are convinced that there is gold somewhere. Under metres of earth and rock, the yellow gold that everyone covets. Despite this, only one person is digging in the dark walls that are ready to collapse. To think that his false friends take pleasure in seeing him stubbornly searching for something that will never show up.

Our three-apple tall protagonist who with his one discerning eye will show you the way. Take your lantern as a substitute for the sun. Go to the bottom without knowing if you will come up safe and sound.

At your own risk!

Features of Misery Mining :

Collapsing Mine:

A 7x7 play area starting with the central 3x3 area is open and the rest is blocked by barriers. Blowing up xBombs next to a barrier moves the barrier one step, increasing the play area. Blowing up an xBomb in the middle position moves all barriers one step.

- A new collapse can be triggered by the following events:

- A winning combination.

- An xBomb explosion when there is no win.

- If none of the above have occurred and less than 3 Scatters are present, the remaining Scatters will turn into non-Wild xBombs and trigger xBomb explosions.

Winning symbols are paid out and removed before triggering the next collapse, which will cause all symbols to fall to the bottom, leaving an empty position for new symbols to fall into from the top.

Misery Free Spins:

3 Scatters or with 1 or 2 Super Scatter symbols trigger Misery Free Spins with a 3x3, 4x4 or 5x5 reel area open initially. The player can choose between two modes: Mouse mode and Rat mode.

The feature starts with 8/10/12 spins respectively in Mouse mode. A Super Scatter can be activated if less than 2 Super Scatters are active, awarding +2 additional Free Spins. 

In Rat mode, the feature starts with 3 turns. Activating coin carts or Super Scatter resets the number of turns to 3. All values are multiplied by the active bet.

The top roll will reveal optimisers for each round: coin wagons, multipliers, bombs, Super Scatters, bags, chests, rat or dwarf. An optimizer is activated when a Scatter or Super Scatter symbol appears on the reel below the optimizer, except for the Rat. Super Scatter symbols have a multiplier that affects all the boosters activated by that symbol. Optimisers can be activated more than once in a single spin if multiple Scatter symbols appear on the same reel.

Coin Wagons:

When activated, the value of the coin wagon is added to all nearest side collectors and updates the total win. It also updates the total value on the Scatter. Coin carts reset the number of remaining turns to 3 in Rat mode.

Multipliers:

Activating a multiplier optimiser on a Super Scatter will increase the multiplier on the Super Scatter for the rest of the bonus game. The value of the multiplier is added to the current multiplier on the Super Scatter. Multipliers will multiply all values collected by Scatter activated optimisers.

Bombs:

If activated, bombs will fall on the activating Scatter and open 8 surrounding positions. If the bomb is activated on the central position, the bomb will explode to open all positions except the lower side manifolds.

- Explodes the blocked positions in the roller area.

- Activates the manifolds in the side columns and on the lower roller.

Bag:

On the corresponding reel, collects all values held by the Scatter symbols. The values of all the nearest open side collectors. It also updates the total win with the collected value and adds this value to the value of the Scatter that activated the optimizer.

Chest:

Collects all the values held by the Scatters in the reel area. Values from all open side collectors within a 3 reel radius and updates the total win.

Dwarf:

The dwarf will stick to the lowest triggering Scatter which cannot trigger any other optimisers except coin carts. If the dwarf is stuck on a Super Scatter, he will also collect multipliers. It collects all values in the roll area. Values from all open side collectors within 3 rolls, for the current and remaining rounds.

Rat:

Appears only on the optimizer rolls 1 and 7. When the rat appears, it goes down on the collectors present on the same roll and adds any values it transfers to an unopened collector to open it. If everything is open, it will always go to the bottom collector.

Super Scatter:

Only appears on optimizer rolls 2 and 6. If activated, it jumps to a random position in the active reel area. In Mouse mode, it adds +2 Free Spins. In Rat mode, it resets the number of spins to 3.

The side manifolds:

The side collectors can be activated by the bomb and the rat. When a side collector is activated, it can interact with other features such as the dwarf, money bag and chest. When inactive, the side collector can only interact with the coin wagon optimisers.

Each turn, if the side collector is activated, its value is added to the total win.

Lower Manifolds:

The lower manifolds can be activated by bombs or, on rolls 1 and 7, by the Rat. When a bottom collector is activated, it collects all the values held by the Scatters or side collectors on the same roll for each round.

On each spin, if the bottom collector is activated, its value is added to the total win.

xBomb Wild Multiplier:

An xBomb Wild symbol substitutes for any symbol except the Scatter and Super Scatter symbols. An exploding xBomb removes adjacent symbols except for the Scatter, Super Scatter and other xBombs and will increase the win multiplier by one for the next collapse. All adjacent barriers will move one step away from the xBomb's position. If the xBomb is in the centre position, it will move all barriers one step. The maximum area of the roll is 7x7. All xBombs will explode before the next collapse. A Wild xBomb will explode in the event of a win, whether it is part of a win or not. It will also explode and trigger a new collapse if there is no win.

xBomb Mining:

If no win or xBomb Wild is present and the number of Scatters is less than 3, all remaining Scatters and Super Scatters symbols will turn into non-Wild xBombs and explode, triggering a new collapse and moving the barriers to increase the multiplier by 1 for subsequent collapses.

The Big Yellow:

The maximum payout of the game is 70,000x the base bet. When the total payout exceeds this amount, the game round ends and a multiplier of 70,000x the base bet is awarded.