NetEnt provider brings us a new 5×5 slot, Wild Worlds™ presented in the form of symbols that tumble in avalanche, feature-packed gameplay and funny birds on a mission to rid our planet of monsters that want to invade. The graphics are so well done that it almost feels like you're in the ultra-colorful wake of a cartoon for a moment. The 3D cinematography does a great job of welcoming you into the world of Wild Worlds™.
Time has flown by to export us in a fraction of a second to 2200. The monsters have taken over, but there are a few heroes left on the planet: birds! And yes, birds who face these strange creatures who want to dominate us. Giorgio the taller, blue bird is in charge, Tizzia the pink bird and Marco the green bird are at his command and they have vowed to take back control of their planet. As in the Wild Worlds™ game, we see them sitting at their desks in a control tower facing their computer trying to plan a strategy to defeat these evil creatures.
It's not easy as these repulsive, unqualifiedly perverse monsters are very strategic indeed. The heroes in charge of saving the future of mankind did not know what to do to take control of this desperate situation. One of them would have to invent weapons capable of disintegrating them and the others would plan the attack. It was necessary to go directly to the weak points of their leader, only by weakening him first and destroying him afterwards could they get rid of these beasts.
Marco, the most gifted in science, had just created a formidable weapon and it was therefore necessary to try it against these beasts to test its real efficiency. And that was the job of Giorgio and Tizzia who would soon make a massacre! They would soon win the battle. All that was missing was the Boss, the most terrible one, the leader of his creatures. But little by little, by hitting his weak points, just like in Wild Worlds™, they eventually put him to death and free the planet from his regiment of monsters. These birds are true heroes!
The Wild Worlds™ video slot has a 5×5 grid of symbols that collapse in an avalanche with different features ahead that will be animated over 1 to 10 levels, 20 coins per level and of different denomination values. Each winning game will occur when 3 or more identical symbols are in a vertical or horizontal row. A single row or column may contain more than one win as there may be intersections or overlaps.
The Avalanche feature differs from the spinning reels by making the symbols fall on the reels. A winning game starts an Avalanche. Symbols in winning combinations explode and disappear, leaving room for a second Avalanche of symbols for another chance at bigger wins. The Avalanche will continue until there are no more wins.
Hero Wilds are the Hero symbols in a winning combination that are destroyed, the rest of the symbols of this type that are present on the reels will turn into Wilds. This will happen before the next Avalanche starts and will continue until there are no more wins with the Hero symbols which are all medium payout symbols.
Wild symbols substitute for all symbols except the scatter symbols and will be paid according to the paytable. If 3 or more Wild symbols are adjacent horizontally or vertically, they will award a win in addition to the value of the symbols on their sides. The Hero Wilds feature can be activated in the main game or in the free spins.
The Destroy feature will be activated randomly in the event of a no win in the main game. In this feature only one colour symbol remains on the reels, all other symbols are destroyed. New symbols will then fall on the reels with the new Avalanche and the scatter symbols cannot be destroyed.
3 scatter symbols appearing anywhere on the reels in the main game will activate 8 free spins. The free spins will be played on the same bet level and denomination value that activated the free spins. At the end of the free spins, the game will return to the game that activated the free spins. There are Heroes and monsters present in the free spins.
The heroes attack the monsters. Any win during the free spins have the following consequences, first damage is inflicted to one or more captains or if they have already been destroyed to one or more boss weak points and then a special hero counter is loaded and when it is filled it will do damage to the monsters.
There are 3 free spins worlds, each with their own characteristics Dark Forest (expanding wilds), Ice World (strong wilds) and Fire Lands (random wilds). At the start of the free spins, players spin the wheel to see which free spin world they will go to, in case the connection is lost then the free spin world will be chosen randomly. It will be possible to win another 8 free spins for which the player must destroy the Boss.
To activate the free spins feature, the heroes need to destroy one of the captains or one of the bosses' weaknesses. The corresponding feature is rewarded after the next Avalanche before any win assessment and only during the free spins that activated it. The colours of the symbols on the wheel correspond to the corresponding free spin worlds. Blue for Ice World, red for Fire Lands, and green for Dark Forrest.
Heavy Wilds a stack of 2 Heavy Wilds symbols are placed on the reels after the next Avalanche. They cannot fall lower than the fourth reel, and may fall on other Heavy Wild symbols, but in this case only one will remain on the reels. If they are part of a winning combination the Heavy Wilds are not destroyed, they will remain on the reels for the next Avalanche.
The Heavy Wilds symbols will scatter when they reach the fifth row, if they are part of a winning combination they will complete it and eventually be destroyed, if they are not part of a winning combination they will disappear with the next Avalanche.
2-4 Random Wilds symbols will be randomly placed on the reels, if they complete a winning combination the Random Wild symbol will explode with the other symbols. The new symbols that fall in their place will change to Wilds. If they do not complete a winning combination, but there are wins with other symbols then the Random Wilds will remain on the reels for the next Avalanche.
The Spreading Wilds will be placed randomly on the reels, if they complete a winning combination they will explode along the other symbols, new Spreading Wild symbols will be placed on adjacent positions. Each Spreading Wild can generate up to two Spreading Wild symbols. They can land on other wild symbols.
There are two types of monsters in the game: 3 captains and the Boss. Each captain has 15 health points and when the monster has 0 health points it is destroyed. Monsters that are partially hit do not reset between free turns. For each captain that is destroyed, the free spins feature of the corresponding free spins world is activated. If more than one captain is destroyed at a time, the feature rewarded is the number of times it is destroyed.
The Boss has 105 health points, he can only be damaged if all captains have been destroyed. He has 5 weak points: two of them are worth 15 points and the other 3 are worth 25 points each. When the Boss is attacked, the heroes launch attacks against him in his weak points. If the Boss is destroyed, the Avalanche will continue until there are no more victories and the player will be transported to another free spins world where he will be given 8 free spins and a new set of monsters.
If the boss in the new free spins world is also destroyed he goes to the next one. And so on, the same free spins world can be activated twice if the player has defeated the Boss in the other two previous worlds. And this can continue as long as the New Boss in the new world is defeated.
During the Hero Attack feature each of the heroes has a corresponding medium and low symbol which will be used to activate their Hero Attack and charge their Hero Gauge. Each hero has a random and special attack against each monster after each win rating. A win with 3, 4 or 5 symbols gives 1, 2 or 3 damage points respectively.
There are three special Hero Gauges, one for each hero. 3 charges are required to fill a gauge. A win with a hero symbol will damage the monster but also charge the corresponding hero gauge. Each winning combination on a medium or low symbol charges the gauge by 1. If after regular attacks the gauge is full, the hero special attack will be triggered.
After a hero's special attack, the corresponding gauge is reset, and any recharge after it is full is useless, it is lost. It will not reset after each free spin, but if you change the free spin world. The blue hero's special attack gives 1 point of damage to all monsters. The pink hero's special attack gives 1 damage point 4 times to random monsters or to a single monster. The green monster's special attack gives 4 points of damage to a random monster.